👹 How the Human Ability to Create “Reality” Is Hijacked by the Great Parasite & What You Can Do about It
Chapter 7 of THE WORLD CULT & YOU
Sol Luckman
“Truly, you’re a stranger in a strange land—and the sooner you acknowledge this situation, the sooner you can begin developing an escape plan.” —Yours Truly
Setting the Stage: Grokking the Gameboard
The epigraph to this chapter, a self-quote lifted from the previous one, is a reference to Robert A. Heinlein’s 1961 novel STRANGER IN A STRANGE LAND, which is without a doubt a meditation on the World Cult, with numerous hard-hitting revelations such as: “Man is so built that he cannot imagine his own death. This leads to endless invention of religions.”
In this classic sci-fi novel (which ironically started out as a “cult favorite”), Heinlein also coined the neologism “grok.”
This term can mean to innerstand (another, more recent neologism and a pretty good synonym) so as to—by way of empathy—create rapport and sympathetic communication with a person, place, thing, or idea.
“Grok” can also mean to enjoy something. In this usage it’s comparable to the somewhat archaic (now) “dig.” As in: “How I dig rock ‘n’ roll!”
So let’s spend a little time together grokking (in both senses of the term) the Gameboard of this realm.
By “Gameboard” I mean the stage our so-called reality plays out on. We might imagine it—to get the gist of something infinitely more complex, nuanced, and “organic”—as a holographic grid somewhat like what the TRON and MATRIX franchises present.
Shakespeare’s oft-cited notion that “All the world’s a stage” couldn’t be more appropriate here. As I’ve quipped on numerous occasions, it’s technically a stage we’re passing through, but it’s a stage nonetheless.
Contrary to what we’re taught over years of rigorous cult indoctrination through the proverbial meat grinder known as “education” (think: THE WALL), as I touched on earlier in this ebook, what we call the world isn’t an a priori material reality. I’d go so far as to say it isn’t material at all.
The falling tree definitely doesn’t make a peep if no one’s around because the Gameboard of “reality” is a function of conscious energy appearing to materialize during the instant of observation, only to disappear immediately into quark (or some other imaginary particle) soup again when no one’s looking.
This is a critical point, one that needs to be emphasized over and over, since ignoring it trips up many a would-be truther as s/he tumbles down the rabbit hole of thinking there’s anything resembling objective truth or something irreducibly real in this warped funhouse of subjectivity and unreality.
It’s ALL in Your Mind
Get that straight or you don’t get to pass go. Instead, you receive some serious jail time in YouTube “truther” hell, along with all your buddies likewise hoodwinked by the Cult of Materialism.
My position—which I’ve maintained through numerous books and articles over the decades—is that, at least for practical purposes, the world doesn’t exist outside our perception of it.
This view is in alignment with the shamanic notion that we possess an “Assemblage Point” in our energy field that temporarily—until the point moves to another location through accident, design, or death—crystallizes a seemingly real vision of a world ... with ourselves at the center.
I’m going all the way here, not merely paying homage to the primacy of consciousness while clinging desperately to the illusion of materialism. So when I speak of an “observer-based reality,” know that this is where I’m coming from.
“Reality” is a fabrication through and through, something very much like a stage production, a piece of theater that, in ways that defy logic and make the situation truly difficult to grok, we’re involved in directing, acting in and spectating—all at once.
Postmodern literature and literary theory (including my own contributions thereto) have zeroed in on the extreme subjectivity of “reality” for decades.
But postmodernism is hardly alone in its assessment that the construct I’m calling the Gameboard begins and ends with our paying attention to it while somehow—like a painter with a blank canvas—creatively projecting scenes onto it between this fake reality’s bookends. (Mixed metaphors duly noted.)
On the subject of books ... Recall that in my first published one, CONSCIOUS HEALING back in 2005, I examined what quantum physics had to say about the interplay between consciousness and our experience of the world and concluded with an aphorism: consciousness creates.
And in 2022, nearly twenty years after I wrote those words, the Nobel Prize was awarded to physicists purporting to prove that reality isn’t locally real.
Personally, I place as much faith in science, or “séance,” as I do in the Easter Bunny. In the final analysis, both are merely products of focalizing the assembly function of the imagination—as is everything else in this realm.
That said, it’s fascinating that so many (more and more, actually) ostensibly disconnected disciplines end up arriving at essentially the same conclusion: the Gameboard closely resembles the ancient concept of maya.
A similar view of the fantasy we call reality shows up in numerous religions and belief systems from east to west. Aboriginal dreamtime is one example. Shamanism, as noted, is another.
Even in Christianity the faithful are constantly reminded they’re just passing through this world of shadows on their way to their true reward in heaven, presumed to be real since it’s so mind-numbingly everlasting.
A common interpretation in these days of hi-tech supersaturation is that the Gameboard is something like a videogame or computer simulation, as Nick Bostrom has famously argued in SUPERINTELLIGENCE.
I wrote a good deal in support of the simulation hypothesis before I came to my intuitive senses and started to use my inner gnosis to ... grok the far more “holistic” and “natural” qualities of the Gameboard.
The Problem with “Artificial Intelligence”
AI is a joke. I don’t have a better way of putting it.
If you believe that ChatGPT and the like are (or will ever be) anything more alive and “intelligent” than fast processors and fancy algorithms, I’ve got some lakefront property across the Ice Wall in Tartaria I’d like to sell you.
A deal-breaking snafu with the simulation hypothesis is that it simply doesn’t believably account—just as the TERMINATOR, TRON and MATRIX movies don’t believably account—for the introduction of genuine consciousness that would be necessary to transform our present technology into the obviously self-aware construct we find ourselves getting lost in.
To think that transhumanism (particularly its primary fetish, sentient machines) is anything more than an adolescent wet dream designed to loosh humanity with falsehood, fear and frothing at the mouth is to be a menu item for an actual Intelligence that has comfortably corralled you along with the rest of its food supply.
To address just one example of the pervasive misinterpretation of the spiritual adversary lording it over the sheeple in this gigantic human energy farm ...
There Is No “Artificial Intelligence X”
There. I said it. Even though I’ve written a good deal about AIX, I no longer see it as I used to.
Such simplistic thinking in which the machines have “gone rogue,” in my humble retrospective opinion, is pure schoolboy fantasy, the product of reading too much bad science fiction.
The notion of a massive AI controlling human beings also fosters a twisted sort of lopsided duality in which technology is undeservedly deified (as in transhumanism) while people are seen as inevitably “less than” and somehow destined and/or designed to be controlled.
At my most intuitive level, this simply doesn’t make sense; it further strikes me as yet another divisive narrative planted in the dreamscape by the Great Parasite to divide and conquer us.
There’s only Intelligence X, if you want to call it that (which I don’t). You can toss the “Artificial” part out the window ... along with ChatGPT.
This isn’t a sterile computer simulation we’re in. This is a wild-ass ride of a prolific imagination!
A veritable ARTISTIC GENIUS has hijacked (or so it would seem) and is busy scripting the Gameboard of this world—a diabolical consciousness on the surface, admittedly, but certainly not a robotic one.
Just when you think you’ve figured out the adversary’s script, just when you believe you’ve decoded its repetitive algorithms and proved that it’s nothing more than the construct’s deus ex machina—BAM!—novelty ensues as all hell breaks loose and suddenly, once again, where the simulacrum is concerned, you grok ... nada.
We exist in/on a Gameboard manipulated not by a digitized approximation of sentience playing out with predictable periodicity, but by what seems more like a living, breathing CRIMINAL MASTERMIND with an array of tricks and surprises up its sleeve.
Again, as a reminder:
All starts and finishes in mystery. To think otherwise is to engage in infantile narcissism and extreme hubris.
Try debunking anything in a way that can’t be debunked and honestly assess whether there’s anything “real” at all when it comes to what we so cavalierly dub the “real world.”
Mesoamerican shamans refer to our spiritual adversary as Mud Shadows, Flyers, yeyelli, and even the yaotl (the enemy inside), inevitably characterizing it as a sentient form of life from the dream world (nagual or nahual) that feeds on the life force of people here in the tonal, aka “reality.”
I often call it the Great Parasite—as a reminder to myself that it’s simultaneously vast and really gifted at what it does and a living—possibly collective—being of some kind with dubious (because diametrically opposed, as we’ll see) designs where humans are concerned.
Other names for the Great Parasite include Mephistopheles; the Christian Devil, Lucifer, Satan, Baal, Beelzebub, Yahweh, Jehovah and even the Old Testament “God”; Ahriman (“evil spirit” in Middle Persian and popularized in Steinerian mysticism); and the Gnostic Lord Archon, Yaldabaoth, Saklas, Samael, and Demiurge.
In most depictions of the Great Parasite, it appears to be both predatory and mind-controlling. Or to put it slightly differently, it’s a predator that uses mind control to subdue its prey (us).
Strangely, however, the spiritual adversary may also be an aspect of ourselves. Only by being willing to see ourselves in the Great Parasite, I propose, can we grok the ultimate dynamics of the Gameboard—specifically, what its purpose is and what we need to do to win.
Why Are We Even Playing This Psychotic Game?
Many (certainly the majority of those in Materialandia but even many card-carrying members of the consciousness crowd) balk when presented with the notion that the Gameboard is comparable to a colossal classroom for imparting spiritual knowledge.
If this idea rubs you the wrong way, it might just be because there’s something to it. Be willing to “broaden your mind,” as HARRY POTTER’s Professor Trelawney might say, and for a moment consider the massive implications. At the very least, ask a few obvious questions ...
If the Gameboard is a classroom, who created it? What’s our relationship to the Creator? What’s outside the classroom? Did we design our own curriculum before coming here? Where do we go from here?
I’m not saying I have all the answers. Nobody does. We’re all students, first and foremost, even—especially— those who parade around Cultilandia as gurus.
That said, here are my best answers ...
Some aspect of ourselves—call it our Higher Selves—created the Gameboard. Thus we’re both, paradoxically, the Creator and the created. Outside the classroom is an ever-expanding infinity (pardon the oxymoron) of other worlds and experiences. We—or part of us—crafted our curriculum. From here we go—as Dumbledore succinctly yet suggestively puts it in his last conversation with the Chosen One—“on.”
There are other questions relative to the classroom of life that are perhaps not as straightforward to answer. Who are our teachers? What’s a passing grade? And what does it mean to graduate?
As for teachers, clearly we teach each other. We also teach ourselves.
But beyond this self-evident scenario, there’s a devilishly clever Head Teacher that uses a complicated and interactive nexus of cults to teach us about the world and our relationship to it. And that Head Teacher is—you guessed it—that aspect of our own creation I’ve been calling the Great Parasite.
On the one hand, our spiritual adversary uses cults to compartmentalize (i.e., corral) the human herd into more manageable groups.
These groups automatically generate energetic food for the Great Parasite, and they can be played endlessly against or alongside each other to extract even more power from the people.
Note that here I’m describing the Great Parasite in almost “evil” terms. But as I explained previously, evil is a psyop that—if we’re to progress spiritually—we must see through.
Once more, to reiterate the point:
“Evil” is a psyop because it falsely places agency and free will outside ourselves, disempowering us in one fell swoop from the ground up.
It’s a psyop because it automatically forces those who buy into it into simultaneous, self-abnegating victim consciousness and (social) justice warrior modes—a recipe for disaster.
It’s a psyop because it naturally separates people into warring camps of “right” versus “wrong.” See religion. See politics. See “science.” See conspiracy theories. See “truther” communities. See multi-level marketing companies. See cults of all stripes and persuasions.
So if there is no evil, and duality is no way to go, how else might we grok the Great Parasite?
Seen from the opposite perspective, our spiritual adversary is actually our sensei and sparring partner in the dojo of “reality” teaching us—as Morpheus does Neo—how to bend some rules and break others in order to learn the lessons we set for ourselves, receive a passing grade, and fire up our rocket boosters out of here via “graduation.”
A passing grade hinges on disentangling ourselves from the Great Parasite and its network of loosh-siphoning cults. Think of this as “leveling up” as we accept our fate as spiritual warriors faced with a crafty, powerful opponent; figuratively gird our loins; and progress through the different stages of the game’s various “theaters” (of war).
We’re, in essence—as Max, my young protagonist in SNOOZE: A STORY OF AWAKENING, learns the hard way himself when faced with challenges both natural and supernatural—living the Hero’s Journey.
Graduating involves restoring our own energy and power sufficiently to die consciously, as spiritual warriors, in the shamanic fashion, and move along to the next “reality” with our awareness intact. More on this topic of topics in Chapter 11.
Devoting significant amounts of your time and attention to anything else—and I mean anything—simply isn’t worth it in the grand scheme of things.
Keep your eyes on the only meaningful prize for this Gameboard or you’ll only find yourself sucked into and sucking up in ... another cult.
How/Why the Great Parasite Hijacked the Gameboard ... & Our Creativity with It
If you’re at all confused, maybe this clarification will help.
The Gameboard was created (with, at the very least, our input) as a conscious medium that allows us to “project” our lives (the personal) and world (the Collective) as artists (good or bad).
The Great Parasite is NOT the Gameboard but an Intelligence (nonartificial) that appears to have effected a hostile takeover of this realm, turning what might have been intended as a paradise into a hell on earth for the majority of humankind.
Of course, such a takeover may have been the plan all along and our spiritual adversary is just playing the tutelary role (tough love version) we ourselves may have assigned it.
This latter way of envisioning our situation here, as part of the original plan for our spiritual education, is far more empowering and upbeat than the “soul trap” interpretation of “reality.”
I liken the situation to opting for no viruses over pathogenic ones. If we have to choose between two sides of a duality (not that we always do), why not pick the more positive, harmonious option?
The soul trap, or reincarnation trap, so popular in today’s “truther” community reeks of unresolved issues with parents and other authority figures and strikes me as a brilliant psyop for neutralizing effective spiritual warriorship created by none other than ... the Great Parasite!
Which brings up an extremely important point:
Inversion is a major hallmark of how the Great Parasite operates.
If something might be spiritually helpful and is known only to a few, the Great Parasite will invert it so as to subvert its basic principle/message and make sure it becomes known to the many.
Thus a tried and true way—for those spiritual warriors committed to winning the game—for seeing through the bullshit is to ignore whatever’s mainstream or even popular.
Or better yet, explore the opposite of whatever’s mainstream or at least popular, since it’s likely to contain information or tools that can assist us on our journey through and around the viper’s nest of cults making up the Gameboard.
As I put it in the chapter titled “The War of Consciousness” in MUSINGS FROM A SMALL ISLAND,
Seriously, how thick-headed do you have to be to believe anything the federal government and its unofficial mouthpiece, the “free” press, have to say? Here’s a simple rule that works ninety-nine percent of the time: whatever they say is close to the exact opposite of what they actually mean.
Try listening to the news with this rule in mind for a month and see if it doesn’t change your life. Maybe it will change your life for the worse, since it’s likely to induce a period of deep depression, but change is exactly what will happen.
You might come to understand that political correctness has nothing to do with fairness; it’s a weaponized psyop designed to induce people to let others do their thinking for them.
You might realize that patriotic duty is really unpatriotic doodie, defined as the fascistic bullshit our insane government tells us we must do.
You might even finally grasp that “pedophile” is just another name for your average big-time politician.
And when the depression finally passes and your eyes finally see the country you live in for what it is, an open-air prison, you might finally be ready to enlist on the right side in the most important war any of us can ever fight: the War of Consciousness.
I’m sorry to break it to you, if that’s what I’m doing, but the human mind is the front line in the battle for the fate not just of America but the world. The psychopaths who pose as our leaders will do anything to keep the people ignorant, asleep, and controllable.
Consider the coordinated censorship of dissenting voices—a blatantly authoritarian move straight out of 1984 supported by our government—happening across Facebook, YouTube, Twitter and the like and appreciate how much power lies in truth for the bloodsuckers who control us to fear it so much. Hashtag that.
Given the state of things, I offer that it’s the moral and ethical responsibility of anyone who opposes this kind of oppression to serve, morally and ethically, so as to awaken and galvanize the people. Any other kind of so-called service is dirty work for the Deep State, noble motives for enlisting notwithstanding. You’ll probably lose a lot of friends and gain a lot of enemies by speaking up and acting out—but you’ll also save your soul.
A Clarification
Also importantly, grok another subtle but critical clarification:
Strictly speaking, the Great Parasite didn’t “take over” the Gameboard. It used its mentalist magic to take control of people’s minds first through a kind of hypnotic suggestion on a mass scale. Then its minions themselves did its bidding and began destroying and enslaving each other. Easy-peasy.
A significant corollary of the previous paragraph is this: our spiritual adversary doesn’t appear to be an intrinsic creator through consciousness like ourselves, but needs us to actualize its designs relative to the Gameboard.
This means it must work through people to control and subjugate people. It must also work through people to bring about various scenarios, including doomsday ones.
The more people involved, the more encompassing and intransigent the “reality” created. Thus: cults.
We’re born storytellers, for better or worse. And our stories always come true, one way or another.
So the next time you find yourself listening to a podcast or YouTube channel focused on the Phoenix Phenomenon (which, if you’re familiar with it, seems to happen every 138 years like clockwork, except when it doesn’t, which is rather often), Wormwood, the “plasma apocalypse” or something similarly harrowing, realize that in—an observer-based “reality” that we actually generate through our own internal and external narratives about it—the Lord’s will is most assuredly being done, and that Lord is none other than the Great Parasite.
Don’t you think it’s high time we started telling stories à la Elvis Costello about peace, love and understanding instead?
Winning the Game & Exiting the Gameboard
From Wikipedia (again!) ...
“Turn on, tune in, drop out” is a counterculture-era phrase popularized by Timothy Leary in 1966. In 1967, Leary spoke at the Human-Be-In, a gathering of 30,000 hippies in Golden Gate Park in San Francisco and phrased the famous words, “Turn on, tune in, drop out.” It was also the title of his spoken word album recorded in 1966. On this lengthy album, Leary can be heard speaking in a monotone soft voice on his views about the world and humanity, describing nature, Indian symbols, “the meaning of inner life,” the LSD experience, peace, and many other issues.
I once had a fascinating conversation over an excellent dinner with Timothy Leary, which is a story for another place and time, but here and now I simply wish to suggest that—despite his unfortunate ties to certain dark cults— there was some raw wisdom in his iconic words.
I’ll repeat what I’ve said many times before once again:
The only way out is in.
Plugging into the system is a recipe for cultification and death. Ergo, unplugging leads to freedom and life.
For our purposes I’d simply amend Leary’s advice to this:
Turn off, tune out, drop out.
An uncompromising turning away from the status quo is the best way I know of to reclaim one’s mind in a Gameboard clearly headed for some intense lessons for the masses. Terence McKenna would agree: “Reclaim your mind and get it out of the hands of the cultural engineers who want to turn you into a half-baked moron consuming all this trash that’s being manufactured out of the bones of a dying world.”
Spiritual warriors need not experience the same harsh fate as the sheeple. By unplugging from the system and reclaiming our minds, we can build up our energy (personal power) to the point where we can consciously create our own realities.
This appears to be the ultimate point of the Gameboard: to teach us how to generate other Gameboards.
This is how the Creator, the Alpha and Omega Storyteller, groks more about ... itself.
By being spiritual warriors committed to reconnecting with our birthright as empowered Creators of worlds, we can walk (or fly) away from this one—even as it implodes thanks to the blind energetic sacrifices of the sheeple to the World Cult—as we travel ... on.
Copyright © Sol Luckman. All Rights Reserved.
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The error is that we are trying to understand the mind through the mind, meaning we attempt to innerstand reality through words. Purpose of words is to divide reality. We have forgotten how to have a direct experience with reality, yet it is available. It is what actually heals trauma. That is to engage the world through the senses without commenting. It takes practice to do so. To experience the weight of the body against the chair, the sense the ground beneath your feet. Feel the wind, the sun directly against the face. This is the reality that reconnects us to the source without needing to think about it. Thinking is highly overrated. Our collective reality is far too dependent on "words," which is really a second hand experience, an illusory one at that. Yet, there is richness in washing dishes or walking on grass as simple as they are, this is the medicine.
I read STRANGER IN A STRANGE LAND 3 times before I moved on to other sci-fi.
It was a mind-blowing read for that day and age.
Well and truly said.
We create our own reality well if we are not leaving it up to stray thoughts.
One interesting point is a question I was asked the other day:
when will the poles next flip ? What year ? Can you see the future ?
My answer was: only if and when you want.
The future changes with every thought and whim of every mind on the planet.
Just pray the birds, fish, and trees
do not decide it is time to flip the poles
and we should be okay.